Quickstart: Creating a Loop

This quickstart will teach you how to make a loop and export it as an ACID and/or Apple Loop file. It does not cover all the functionality of Loop Editor. For a more in-depth look at Loop Editor, consult the proceeding sections of the manual.


Step 1. Add a file to the File List

Drag and drop an AIFF or Wave file into the File List.

drag_drop

Step 2. Adjust the loop points in the Overview

Select the file in the File List to see the waveform in the Overview. Adjust the loop start and end points to your liking.

adjust_loop_points

Step 3. Fine tune the loop points in the Loop Point View

The area below the Overview is called the Loop Point View. Adjust the loop start and end points so they are at zero crosses. This will make a smooth, "pop" free, sounding loop.

Adjusting the loop end point to the nearest zero cross to the left:

loop_point_view_end

Adjusting the loop start point to the nearest zero cross to the left:

loop_point_view_start

Step 4. Add slices and properties

Select Window > Inspector and then select "Properties" in the drop-down menu at the top of the Inspector window.

Enter Bars|Beats and Time Signature information (Note: Type shift-\ to enter the "|" symbol in the Bars|Beats field).

enter_musical_information

Select "Slices" from the drop-down menu at the top of the Inspector window. Then select "Division" and set the number of slices to 16. Check the "Within current loop" option. Finally, select "Create." Note that the "Division" method applies to this example due to the time signature and length of the loop, but it will not apply to every loop. Explore the "Detection" and "Musical" methods as well.

enter_slices

Now the Overview will look something like this:

loop_final

Step 5. Export as an Apple Loop and/or ACID file

Select the file in the File List (or multiple files in the File List) and select File > Export...

export

Choose an export location. You can export to an Apple Loop, an ACID file, or both file types. Select "Choose" to export the file.